LIGHTING IN THE UNREAL GAME ENGINE

This is a compilation of scenes I put together to demonstrate lighting with the Unreal game engine. A lot of Unreal Marketplace assets were used, as well as a lot of Quixel Megascans 3D assets and textures. Where needed, I customized and tweaked textures to work in the shot.

The purpose was to see how far the quality could be pushed with a game engine. Coming from a feature film background, I wanted to see how images from a game engine would compare to those created with an offline renderer like Arnold. All shots are using dynamic, ray traced lighting; nothing is baked. Camera moves and animations were assembled using Unreal's sequencer tool, rendered at 4k, and then edited and exported in 2k video.