Above is a compilation of scenes I put together to demonstrate lighting with the Unreal game engine. A lot of Unreal Marketplace assets were used, as well as a lot of Quixel Megascans 3D assets and textures. Where needed, I customized and tweaked textures to work in the shot.
The purpose was to see how far the quality could be pushed with a game engine. Coming from a feature film background, I wanted to see how images from a game engine would compare to those created with an offline renderer like Arnold. All shots are using dynamic, ray traced lighting; nothing is baked. Camera moves and animations were assembled using Unreal's sequencer tool, rendered at 4k, and then edited and exported in 2k video.
This is a compilation of screen grabs from various scenes I put together in the Unreal game engine. These are mostly premade assets. Some are Marketplace environments that I simply relit. Some are environments I built to test different lighting setups and looks. Some are baked renders, some are ray tracing. This gallery is in progress, and more detailed breakdowns of each image will be coming soon.